only limit callee stacks
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6e6cd00512
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@ -134,6 +134,9 @@ impl<'a> EvalContext<'a> {
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&mut new_stack.register_buf_cache,
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);
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// Increment recursion count on callee stack to prevent recursing too far
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new_stack.recursion_count += 1;
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self.callee_stack = Some(new_stack);
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}
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@ -837,21 +840,6 @@ fn eval_call<D: DebugContext>(
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// Set up redirect modes
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let mut stack = stack.push_redirection(redirect_out.take(), redirect_err.take());
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// Rust does not check recursion limits outside of const evaluation.
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// But nu programs run in the same process as the shell.
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// To prevent a stack overflow in user code from crashing the shell,
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// we limit the recursion depth of function calls.
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// Picked 50 arbitrarily, should work on all architectures.
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let maximum_call_stack_depth: u64 = engine_state.config.recursion_limit as u64;
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stack.recursion_count += 1;
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if stack.recursion_count > maximum_call_stack_depth {
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stack.recursion_count = 0;
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return Err(ShellError::RecursionLimitReached {
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recursion_limit: maximum_call_stack_depth,
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span: *ctx.block_span,
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});
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}
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let result;
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if let Some(block_id) = decl.block_id() {
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@ -862,6 +850,18 @@ fn eval_call<D: DebugContext>(
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// what to put where.
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let block = engine_state.get_block(block_id);
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// Rust does not check recursion limits outside of const evaluation.
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// But nu programs run in the same process as the shell.
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// To prevent a stack overflow in user code from crashing the shell,
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// we limit the recursion depth of function calls.
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let maximum_call_stack_depth: u64 = engine_state.config.recursion_limit as u64;
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if stack.recursion_count > maximum_call_stack_depth {
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return Err(ShellError::RecursionLimitReached {
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recursion_limit: maximum_call_stack_depth,
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span: *ctx.block_span,
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});
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}
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result = eval_block_with_early_return::<D>(engine_state, &mut stack, block, input);
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drop(stack);
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