feat(random): add random-dice (#428)
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98
crates/nu-command/src/random/dice.rs
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98
crates/nu-command/src/random/dice.rs
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@ -0,0 +1,98 @@
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use nu_engine::CallExt;
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use nu_protocol::ast::Call;
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use nu_protocol::engine::{Command, EngineState, Stack};
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use nu_protocol::{
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Category, Example, PipelineData, ShellError, Signature, SyntaxShape, Value, ValueStream,
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};
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use rand::prelude::{thread_rng, Rng};
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#[derive(Clone)]
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pub struct SubCommand;
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impl Command for SubCommand {
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fn name(&self) -> &str {
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"random dice"
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}
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fn signature(&self) -> Signature {
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Signature::build("random dice")
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.named(
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"dice",
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SyntaxShape::Int,
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"The amount of dice being rolled",
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Some('d'),
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)
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.named(
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"sides",
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SyntaxShape::Int,
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"The amount of sides a die has",
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Some('s'),
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)
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.category(Category::Random)
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}
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fn usage(&self) -> &str {
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"Generate a random dice roll"
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}
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fn run(
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&self,
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engine_state: &EngineState,
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stack: &mut Stack,
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call: &Call,
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_input: PipelineData,
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) -> Result<nu_protocol::PipelineData, nu_protocol::ShellError> {
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dice(engine_state, stack, call)
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}
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fn examples(&self) -> Vec<Example> {
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vec![
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Example {
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description: "Roll 1 dice with 6 sides each",
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example: "random dice",
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result: None,
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},
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Example {
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description: "Roll 10 dice with 12 sides each",
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example: "random dice -d 10 -s 12",
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result: None,
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},
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]
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}
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}
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fn dice(
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engine_state: &EngineState,
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stack: &mut Stack,
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call: &Call,
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) -> Result<PipelineData, ShellError> {
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let span = call.head;
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let dice: usize = call.get_flag(engine_state, stack, "dice")?.unwrap_or(1);
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let sides: usize = call.get_flag(engine_state, stack, "sides")?.unwrap_or(6);
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let iter = (0..dice).map(move |_| {
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let mut thread_rng = thread_rng();
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Value::Int {
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val: thread_rng.gen_range(1..sides + 1) as i64,
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span,
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}
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});
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Ok(PipelineData::Stream(
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ValueStream::from_stream(iter, engine_state.ctrlc.clone()),
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None,
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))
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}
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#[cfg(test)]
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mod test {
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use super::*;
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#[test]
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fn test_examples() {
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use crate::test_examples;
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test_examples(SubCommand {})
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}
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}
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@ -2,8 +2,10 @@ mod bool;
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mod chars;
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mod chars;
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mod command;
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mod command;
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mod decimal;
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mod decimal;
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mod dice;
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pub use self::bool::SubCommand as Bool;
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pub use self::bool::SubCommand as Bool;
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pub use self::chars::SubCommand as Chars;
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pub use self::chars::SubCommand as Chars;
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pub use self::decimal::SubCommand as Decimal;
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pub use self::decimal::SubCommand as Decimal;
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pub use self::dice::SubCommand as Dice;
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pub use command::RandomCommand as Random;
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pub use command::RandomCommand as Random;
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