# Description When implementing a `Command`, one must also import all the types present in the function signatures for `Command`. This makes it so that we often import the same set of types in each command implementation file. E.g., something like this: ```rust use nu_protocol::ast::Call; use nu_protocol::engine::{Command, EngineState, Stack}; use nu_protocol::{ record, Category, Example, IntoInterruptiblePipelineData, IntoPipelineData, PipelineData, ShellError, Signature, Span, Type, Value, }; ``` This PR adds the `nu_engine::command_prelude` module which contains the necessary and commonly used types to implement a `Command`: ```rust // command_prelude.rs pub use crate::CallExt; pub use nu_protocol::{ ast::{Call, CellPath}, engine::{Command, EngineState, Stack}, record, Category, Example, IntoInterruptiblePipelineData, IntoPipelineData, IntoSpanned, PipelineData, Record, ShellError, Signature, Span, Spanned, SyntaxShape, Type, Value, }; ``` This should reduce the boilerplate needed to implement a command and also gives us a place to track the breadth of the `Command` API. I tried to be conservative with what went into the prelude modules, since it might be hard/annoying to remove items from the prelude in the future. Let me know if something should be included or excluded.
73 lines
1.9 KiB
Rust
73 lines
1.9 KiB
Rust
use crate::database::{SQLiteDatabase, MEMORY_DB};
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use nu_engine::command_prelude::*;
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#[derive(Clone)]
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pub struct StorReset;
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impl Command for StorReset {
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fn name(&self) -> &str {
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"stor reset"
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}
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fn signature(&self) -> Signature {
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Signature::build("stor reset")
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.input_output_types(vec![(Type::Nothing, Type::Table(vec![]))])
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.allow_variants_without_examples(true)
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.category(Category::Database)
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}
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fn usage(&self) -> &str {
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"Reset the in-memory database by dropping all tables."
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}
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fn search_terms(&self) -> Vec<&str> {
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vec!["sqlite", "remove", "table", "saving", "drop"]
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}
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fn examples(&self) -> Vec<Example> {
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vec![Example {
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description: "Reset the in-memory sqlite database",
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example: "stor reset",
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result: None,
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}]
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}
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fn run(
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&self,
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_engine_state: &EngineState,
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_stack: &mut Stack,
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call: &Call,
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_input: PipelineData,
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) -> Result<PipelineData, ShellError> {
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let span = call.head;
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// Open the in-mem database
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let db = Box::new(SQLiteDatabase::new(std::path::Path::new(MEMORY_DB), None));
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if let Ok(conn) = db.open_connection() {
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db.drop_all_tables(&conn)
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.map_err(|err| ShellError::GenericError {
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error: "Failed to open SQLite connection in memory from reset".into(),
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msg: err.to_string(),
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span: Some(Span::test_data()),
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help: None,
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inner: vec![],
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})?;
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}
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// dbg!(db.clone());
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Ok(Value::custom_value(db, span).into_pipeline_data())
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}
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}
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#[cfg(test)]
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mod test {
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use super::*;
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#[test]
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fn test_examples() {
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use crate::test_examples;
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test_examples(StorReset {})
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}
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}
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